Plain drawing of perceptual and cognitive elements.

Basically, each drawing is a failure and an alas expression: instead of trying to draw "strain" or "susceptibility", how satisfying would it be to design a system that really feels strain, susceptibility and weight, a system which embodies the very perception process, and then acts and express itself. But in order to fulfill those requirements with reasonable success, one has, for instance, to analyze the questions and the words: what does it mean to feel strain, and what does it mean to perceive weight and stance, and what's the difference between feeling weight and a weighing scale, etc.

Those are big wonderful questions tackled by cognitive science and philosophy. However, the real purpose here remains to see systems and little things showing beautiful motion and empathic acting, thanks to proper designed circuitry and wiring. And if it's still far too complex, and it is, let's design, through experimentation, systems and bodies that express "elementary" life sets, like walking cutely, hitting something, or swaying in a breeze.

In one word, it's Animation. But it could be interesting if it's "self-animation" or autonomous motion or whatever "by itself".